Website powered by

Landscape Study

A brief detour from Space artwork, inspired by Maarten Nauta's recent tutorials on the subject. I wanted to combine pieces of his workflow with my experience with atmospherics to hopefully push the boundaries of landscape creation in blender. I'm rather inexperienced with actual landscape construction (this is my first real attempt at a photoreal landscape) but I think the end result looks reasonably neat. These are completely raw renders, without any compositing or color grading. Comment your thoughts!

Final render

Final render

Base terrain mesh + bump

Base terrain mesh + bump

Grass layer

Grass layer

Pebbles

Pebbles

Shrubbery

Shrubbery

Trees

Trees

Clouds

Clouds